Sunday, 15 October 2017

WW2 Burma project second part

No wargaming this weekend, although I may be able to get a quick game later tonight. Most of my time this weekend has been on making inroads into the Commonwealth WW2 Burma forces to line up against the small but completed Japanese.

WW2 Japanese with recently completed jungle terrain
All figures are Airfix
Progress on WW2 Commonwealth forces
While waiting for paint to dry I am flicking through "Battle - Practical Wargaming" by Charles Grant.  


Thursday, 12 October 2017

WW2 Burma project progress

I am hoping to complete all my WW2 Japanese forces required for a small Crossfire games this week. The infantry units are now complete. The sharp-eyed readers may notice the anti-tank gun crew are somewhat Russian in appearance. I purchased a second-hand Russian anti-tank gun and replaced the gun shield to represent a 47mm type-1 gun.


And I am now moving on to the few vehicles required. All were second-hand purchases from www.hindsfiguresltd.com. which I have used over the last year to pick up a number of less common WW2 vehicles.


Monday, 9 October 2017

WW2 Burma project preparation begins

Over the last couple of months I have been slowly painting up a collection of plastic Spencer Smith Napoleonic units.  I am about half way through them and its time for a short break and a change.

A while back I purchased some Airfix WW2 Japanese troops and have since then picked up a few vehicles and tanks and Allied forces for a game using the Crossfire rules. The last couple of models I ordered arrived this weekend past. So it was timely to finish off a couple of Napoleonic units I was working on and start preparing the Burma forces.

A British Armoured Car was also purchased for my Northern Europe games - I could not resist
I plan for the Crossfire forces to be small, about a company of men with support of a tank, AT gun and a couple of heavy weapons.

A Japanese Company and Napoleonic unit being finished off in the background.
Part of the weekend was spent cutting out the stands, cleaning up the WW2 Japanese models and preparing them for painting. I also visited the library to get some reading material on Burma. I started collecting this project on a whim having spotted the Airfix models, and have limited knowledge of the campaign history.

Currently reading "We Gave Or Today - Burma 1941-1945" by William Fowler



Saturday, 7 October 2017

French Indian War Campaign - Game 1

With my French Indian War campaign map and some basic rules for linking a few games together it was time to start. There were a number of opening map moves, where each side took turns to move one of their forces at a time.

The campaign map - the British objective is to take the town 
French forces all start located in their fortified area. The British line up ready to  enter on one of the two roads in the bottom left-hand corner of the map
Initial moves have the British entry and French pushing forward on the south of the river
Contact as British forces meet French forces - the first game now needs to be played. 
For my games I am using some home grown rules which required a quick re-read to refresh my memory, having not played them for quite a few weeks. There is a link top of the page for those interested.

The first step was selecting the forces to be used. For this game both sides selected 12 units which were whittled down to 8 using playing cards.

British force after selection using playing cards (see previous post on approach)
French force
The second step was to set up terrain on the tabletop. I first laid out the roads using the campaign map as to guide what roads are required and the type of terrain required. In this case: 4 woods, 3 hills, and 2 rough terrain features. Each feature taking up 2 squares on my gridded tabletop. The terrain is randomly placed based upon the roll of the dice.

Terrain laid out and units placed ready for a game
Step three was positioning of units. Both sides roll to see who goes first. Units may only be placed in the first two rows on their base side and not in either two squares on the flanks. The losing side has to place 50 percent of more of their  units on the second row from the base side. Once done the winning player does the same on their side. Then the losing player places all remaining units on the row on the base side. Finally the winning player places their remaining units in the same manner.

Note: the purpose behind not placing units on the flank squares of my 6x4 foot table when setting up is to allow sides to make flanking moves.

Opening Moves
Everything is now ready for the game with the player who lost the placement roll getting to move first.


In the game's opening moves the French quickly took up position with their artillery piece on a hill to cover their right flank. The British moved around to attack the French left flank while the French moved forward and held their lines.

The lines close
The British flank attack was progressing well and the French left flank was under serious threat of failing.

Musket fire ripples down the lines
After securing the flank - British prepare to storm the hill
The British successfully stormed the hill beside the road but at a price. They lost their commander and the surviving units were all close to exhaustion. The French made a last counterattack which came close to reversing their fortunes, but with no success they had no option but to retire from the battlefield.

The French counter attack to hold their line
Game 1 over and a marginal victory to the British as they open the campaign.





Sunday, 1 October 2017

Beginnings of French Indian War mini-campaign

It seems to have been quite a while since I last played a campaign. My most recent one was a 19th century mapless campaign. So it seemed about time to start another campaign and use my most recently completed French Indian war armies. In devising this new campaign I am looking to play about 6 to 10 games before the campaign ends.

My last map campaign was a Hundred Years War campaign using the map from the book "War Game Campaigns" by Donald Featherstone. It also contains a chapter for a French Indian War campaign, which was not so suited for the type of campaign I wanted, but never-the-less provided inspiration for the following campaign.

French Indian War Campaign Map
The British have the objective of taking the fortified town top right of the map. They enter the map via one of the roads bottom left. Each side has their army is organised into separate forces, 5 for the defending French and 3 for the attacking British. 

Forces move along roads, marked in dashes and brown, and on occasion can move along tracks with a guide or cross the river by boat for the British. The use of tracks and boats are limited and get ticked off once used.

Each side takes turns to move only one forces. A force may move from one area to another area via roads, tracks or boats. Two forces of the same side may never occupy the same area. There is no restriction as to which force is moved by a player during their turn. They may choose to only move one force if they wish and have the other forces hold position.

When two opposing forces end up in the same area, then a battle is fought. Both sides select 12 units and can add an additional 2 units if they choose to use one of their reinforcement options. These are limited and get ticked off when used. 

Once a force is selected, using a deck of cards assigned a card to each unit and remove 4 units with the lowest cards. So the composition of a players force can vary from the original choice.

After the battle is fought the losing force must retire. If unable to retire, they surrender.

A picture (bottom right) of a French Indian War game
The book
I plan to get going with this campaign soon, but first have a WW2 game (or two) to complete.

Opening moves using Tank on Tank rules with a few modifications
Germans firm up the left flank
Allied armoured support moves up
Allied forces assault a wood on their left flank 
A fierce battle around the town
German reinforcements arrive to shore up defences

Wednesday, 27 September 2017

6x6 Game and monthly progress update

With the blue cloth already spread out on the tabletop there was time for a second Galleys and Galleons game. This time we have a privateer galleon trying to sink a merchant ship which is being escorted by a Spanish galleon.

The Spanish start at anchor and cannot move until the Privateer comes into sight. Then they must first spend one move to weigh anchor before moving.

The privateer (still unseen) moves towards the Spanish.
Spanish lookout spot the privateer as the ship comes around the headland.
Spanish weigh anchor.
The privateer gets a damaging broadside off against the escorting galleon.
As a result of the damage to the galleon there were some garbled orders and the resulting confusion meant the galleon  takes a wrong heading. Meanwhile the merchant is quickly under sail.
With the merchant ship on the run and isolated - the privateer gives chase.
The merchant crew is experienced and is giving the privateer a run for their money. Meanwhile the Spanish escort galleon is in hot pursuit. 
Finally some damage is done to the merchantman.
The merchant ship tries to break free from the pursuit as the galleon threatens the privateer.
The pursuit continues as the merchant ship seeks escape (through getting off the table in the corner)
More damage is inflicted
The merchant ship is finally sunk when so close to escaping.

As it is very unlikely I will play another 6x6 challenge game this month. Here is my 6x6 progress as at the end of September:

  • Tank-on-Tank (Lock 'n' Load Publishing) SciFi Variant - 6 games completed in February
  • Dark Ages with Dux Bellorum (Osprey) - 6 games completed in January using paper armies
  • WW2 Naval (Pz8 rules) - 6 games now completed in July.
  • 19th Century European Imagi-Nations OHW Variant - 6 played. The final games were played in August.
  • Galleys and Galleons (Ganesha Games) - 4 games have been played so far.
  • Hundred Years War using Lion Rampant (Osprey) - 6 games completed as part of a series of campaign games.



Sunday, 24 September 2017

Back to some 6x6 games on the high seas

After a couple of weeks messing around with some WW2 games, it was time to play some games from the 6x6 challenge list. So far I have not played any 6x6 games this month.

From my 6x6 list I have completed playing through five of the six rulesets, and only have outstanding the ruleset Galleons and Galleys by Ganesha Games. I played two games using these rules way back in April. Since then I have somewhat forgotten the rules, and so to remind my self of the rules my third game would be a simple affair with a privateer ambushing a Spanish Galleon.

Privateer (Q3 C4)

  • Chaser guns
  • Galleon rigged
  • Razee
  • Trained gun crew

Spanish Galleon (Q3 C3)

  • Chaser guns
  • Galleon rigged
  • High castles


A Spanish Galleon in the foreground is surprised by a Privateer.
A couple of islands and small reefs make up the terrain
The Privateer quickly closes and just manages to get a broadside off 
Both ships manoeuvred to gain an advantage  
broadsides are exchanged with both ships suffering hits 
The Spanish Galleon managed to skip free from the fight after suffering a couple of hits